Fleet card combat. One or two admirals against the machine.
Your fleet
Enemy fleet
How to play
Energy grows by one each turn and refills. Cards cost energy.
Ships go into one of four lanes. A ready ship attacks the enemy ship across from it, or the enemy flagship if that lane is empty.
Ship-vs-ship attacks deal damage both ways (unless the attacker is Ranged). Damage hits Shields first; they recharge each turn.
Fast ships attack the turn they arrive. Piercing pushes leftover damage into the flagship. Bombard always hits the flagship. Stealth can't be targeted by enemy tactics.
Ambush cards are set face down and spring on the enemy's turn. Stations sit behind the line and work every turn.
Destroy the enemy flagship to win. In co-op you share a flagship and lanes, but keep your own deck, hand and energy.