STINGRAY

Fleet card combat. One or two admirals against the machine.

Your fleet
Enemy fleet

How to play
  • Energy grows by one each turn and refills. Cards cost energy.
  • Ships go into one of four lanes. A ready ship attacks the enemy ship across from it, or the enemy flagship if that lane is empty.
  • Ship-vs-ship attacks deal damage both ways (unless the attacker is Ranged). Damage hits Shields first; they recharge each turn.
  • Fast ships attack the turn they arrive. Piercing pushes leftover damage into the flagship. Bombard always hits the flagship. Stealth can't be targeted by enemy tactics.
  • Ambush cards are set face down and spring on the enemy's turn. Stations sit behind the line and work every turn.
  • Destroy the enemy flagship to win. In co-op you share a flagship and lanes, but keep your own deck, hand and energy.